Guild Wars 2 has built their MMO to be unlike anything else
on the market. In fact, I’d say that it’s unlike anything we’ve ever seen. Its
lack of endgame, World v World combat system, instanced PvP and myriad of other
unique facets make it easily the most appealing game scheduled to come out in
2012.
This past weekend, GW2 had its first beta for holders of
pre-ordered copies of the game. To say it went well would be an understatement.
Although it did have a few hiccups (but what beta doesn’t?), those were quickly
smoothed out with patches. Gamers who had their hands on the game for the first
time this weekend are seriously impressed.
But a small faction of gamers are concerned about GW2’s lack
of endgame. Specifically, GW2 is built to avoid the raiding endgame that most
MMOs are centered around – and they are worried that the game won’t be as fun
at high levels and that the game is leaving a source of entertainment
completely untapped.
But honestly, GW2’s complete disregard for sticking to the
traditional format is refreshing. If I wanted an endgame centric experience, I’d
go play WoW with the rest of the raiding fanatics.
I think the fact that Guild Wars 2 is tossing the endgame
will get them a slew of dedicated gamers. Playing will be about the whole
experience instead of just leveling quickly to get to the endgame activities.
World v World will also keep players plenty busy (and from what I saw of the
beta, it will be way more fun than raiding anyways).
So my vote: lack of endgame, in the case of Guild Wars 2,
will be a very good thing.
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